![]() Fix Mercenary’s Blinding Assault having missing iframes on startup.Fix Mercenary’s Blinding Assault duration scaling from attack speed.Fix certain network prediction projectiles appearing to bounce off targets instead of disappearing as intended.Add visual effect to Tesla Coil being active.Minions can now retrieve items for their owner.He won’t use the items he takes from minions. Now steals items from minions, like Engineer Turrets.This is a mechanic we already have in place for a few key items (Razorwire, Tougher Times) that can cause softlocks or impossible scenarios. He will take them, but will be unable to use them. Can no longer use Mired Urn and Crowbars.Now glows with a stronger effect to make it more visually noticeable, especially when swinging around corners.Developer Notes: The intent for this change is to reduce the cone that the attacks come out of, reducing the chance you randomly get hit by a stray shot.Expect him to have less than half of the current live build, depending on time. This has a significant reduction on the way his health and damage scales over time, especially later into the run. Remove “unique” scaling on health and damage.We want this to be a fun phase, not a frustrating conclusion. The expectation is that with these changes, the final phase (and only the final phase) will be much easier. ![]() Developer Notes: The goal with these changes is to make the final phase of the fight more consistent, fix a few softlock scenarios, and to remove a few cheeses.We don’t expect Equipment Drones to suddenly become super strong, but there may be a few cases where it is now worthwhile. Now recharges equipment much faster, approximately 5x as often.Captain’s Supply Drop now presses the buttons on Abandoned Aqueduct.
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